Plantient Character Generator

Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017

Plantients are sentient plants that inhabit the world of Terra A.D. Like pure strain humans, plantients walk upright and have prehensile appendages that allows them to manipulate and use complex tools. Plantients also manifest physical mutations like their mutant and Plantient counterparts. As well, plantients possess several unique traits specific to their class: plantients can recover spent luck points at twice the rate of normal humans due to their ability to excrete fragrance pheromones; they have natural thorn or spine attacks; and have the potential of being unseen in environments where plant life is abundant.

Plantient Generator

Character's Name:

Use Randomly Generated Name

Player's Name:

Gender:

Character Level:

Physical Mutations:

Defects:

1d3 Physical Mutations

Archiac Alignment:

Ability Scores:







Armour:

Add Leather Shield

Artifact #1:
Artifact #2:
Artifact #3:

  Randomly Generate Mundane Weapons

Mundane Weapons:

Great club
Atlati (javelin)
Blowgun
Cudgel
Tomahawk
Flint dagger
Hunting knife
Khopesh
Blowgun
Hatchet
Harpoon
Boomerang*
Bow
Matchette
Spiked club
Sharpened stick
Throwing club
Sickle
Sling
Sling Staff
Spear
Katar (push dagger)
Fighting stick

*Bommerang: Will return to the thrower on a miss (40/80/160).



  Randomly Generated Mundane Gear

Equipment/Ammo:

Equipment:

Leather rucksack
Conical hat
Copper cable, 10’
Fibre optic cable, 20’
Paints & dyes
Wicker basket
Pry bar
Flint fire starter
Grappling hook
Hammer, small
Smoking pipe
Wood spikes, 12
Oil Lamp
Lamp oil (clay bottle)
Reflective disc
Walking stick
Hemp rope, 50’
Jerken roxen meat
Long stick, 10’
Sack, large
Sack, small
Hemp blanket
Torches, 12
Waterskin

Ammo:

Arrows, 12
Sling stones, 12





Plantient Generator

Character's Name:

Player's Name:

Archaic Alignment:

Artifact #1:
Artifact #2:
Artifact #3:

Weapon #1: Dmg:
Weapon #2: Dmg:

Armour: +AC:

Check Pen: Speed Pen: Fumble:

Equipment/Treasure:


*Rolling 4d6, and dropping the lowest die.

**PM = physical mutations, D = defects.




*Rolling 4d6, and dropping the lowest die.

**PM = physical mutations, D = defects.