Fighter Character Generator

Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018

Trained in martial combat and warfare, fighters form the front lines of the adventuring party; protecting the unarmoured spell-casters from attacks. Fighters can wear heavy armour and used all types of weapons. While all the playable character races in the Advanced Edition Companion ruleset can be fighters, humans are the only playable race that have an unlimited level limit as fighters.



Fighter Generator

Given Name:

Surname:


Character's Name:

Enter Character's Name/Custom Name

Player's Name:

Gender:

Species:

*Maximum demi-human fighter level.

Optional Starting Age

Character Level:

Optional Advanced d10 HD

Alignment:

Ability Scores:

Custom Ability Scores

Strength:

Dexterity:

Constitution:

Intelligence:

Wisdom:

Charisma:

Wealth:

Armour:

Add Shield

  Randomly Generate Weapons

Weapons:

Axe, battle+
Axe, hand
Club
Crossbow, heavy++
Crossbow, light++
Dagger
Daggers x 2
Daggers x 3
Dagger, silver
Darts x 2
Darts x 4
Darts x 6
Flail
Flail, heavy+
Hammer, light
Hammer, war+
Javelin
Javelins x 2
Lance
Longbow++
Mace
Morningstar+
Pick, heavy+
Pick, light
Pole Arm+
Quarterstaff+
Scimitar
Shortbow++
Sling++
Spear
Sword, long
Sword, bastard^
Sword, short
Sword, two-handed+
Trident+

+ Two-handed weapon
++ Includes ammunition
^ A bastard sword can be used on handed or two-handed


  Randomly Generated Gear

Equipment:

Backpack (empty)
Bedroll
Case, map or scroll
Blanket, winter
Block and tackle
Candles (10)
Crowbar
Flask (empty)
Flint and steel
Garlic (3 cloves)
Grappling hook
Hammer
Holy symbol, wooden
Holy symbol, silver
Holy water (flask)
Ink (1 ox. vial)
Quill pen
Ladder, 10-foot
Lantern
Lock
Manacles
Mirror, small steel
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miner's
Pole, 10-foot wooden
Rations, unpreserved
Rations, trail (5 days)
Rope, hemp (50 ft.)
Rope, silk (50 ft.)
Sack, large (empty)
Sack, small (empty)
Saddle
Saddle bag
Spade or shovel
Spell book (blank)
Spikes, iron (12)
Spyglass
Stakes, wooden (3)
Thieves' tools
Torches (8)
Vial (for ink, potion)
Waterskin/wineskin
Wine (2 pints)
Wolfsbane (first full)



  Randomly Generated Clothing

Clothing:

Belt, leather
Belt, wide leather
Boots, H hard leather
Boots, L hard leather
Boots, H soft leather
Boots, L soft leather
Cap, cloth
Cap, leather
Hat
Girdle
Cloak, cloth
Cloak, fur
Robe, cloth
Robe, silk
Shirt, cloth
Shirt, leather patched
Trousers, heavy
Trousers, light






Fighter Generator

Character's Name:

Player's Name:

Character Level:

Race:

*Maximum demi-human fighter level.

Ability Scores:

Hit Dice:

Alignment:

Armour:

Shield:

Wealth:

Weapons:

Axe, battle+
Axe, hand
Club
Crossbow, heavy++
Crossbow, light++
Dagger
Daggers x 2
Daggers x 3
Dagger, silver
Darts x 2
Darts x 4
Darts x 6
Flail
Flail, heavy+
Hammer, light
Hammer, war+
Javelin
Javelins x 2
Lance
Longbow++
Mace
Morningstar+
Pick, heavy+
Pick, light
Pole Arm+
Quarterstaff+
Scimitar
Shortbow++
Sling++
Spear
Sword, long
Sword, bastard^
Sword, short
Sword, two-handed+
Trident+

+ Two-handed weapon
++ Includes ammunition
^ A bastard sword can be used on handed or two-handed


Adventuring Gear:

Backpack (empty)
Bedroll
Case, map or scroll
Blanket, winter
Block and tackle
Candles (10)
Crowbar
Flask (empty)
Flint and steel
Garlic (3 cloves)
Grappling hook
Hammer
Holy symbol, wooden
Holy symbol, silver
Holy water (flask)
Ink (1 ox. vial)
Quill pen
Ladder, 10-foot
Lantern
Lock
Manacles
Mirror, small steel
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miner's
Pole, 10-foot wooden
Rations, unpreserved
Rations, trail (5 days)
Rope, hemp (50 ft.)
Rope, silk (50 ft.)
Sack, large (empty)
Sack, small (empty)
Saddle
Saddle bag
Spade or shovel
Spell book (blank)
Spikes, iron (12)
Spyglass
Stakes, wooden (3)
Thieves' tools
Torches (8)
Vial (for ink, potion)
Waterskin/wineskin
Wine (2 pints)
Wolfsbane (first full)
Box, large iron
Box, small iron
Cask, wooden
Chest, large wooden
Chest, small wooden
Mirror, large metal
Mirror, small steel
Pouch, large belt
Pouch, small belt


Clothing:

Belt, leather
Belt, wide leather
Boots, high hard leather
Boots, low hard leather
Boots, high soft leather
Boots, low soft leather
Cap, cloth
Cap, leather
Cloak, cloth
Cloak, fur
Girdle
Hat
Robe, cloth
Robe, silk
Shirt, cloth
Shirt, leather patched
Trousers, heavy
Trousers, light