Elf (Variant) Character Generator

Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018 Reaper, Wizkids & Secret Weapon Miniatures, painted by Mark Tasaka 2018

The Elf Variant class is an optional player character class that blends the fighter and magic-user classes into one; it is an alterative to the original design of the elf, which involves players switching between these two classes throughout the course of the campaign. The Elf (Variant) gains spellcasting abilities starting at second level and can progress up to the 8th character level of experience.



Elf (variant) Generator

Given Name:

Surname:


Character's Name:

Enter Character's Name/Custom Name

Player's Name:

Gender:

Character Level:

Alignment:

Ability Scores:

Saving Throws:

Armour:

Wealth:

  Randomly Generate Weapons

Weapons:

Axe, battle
Axe, hand
Club
Dagger
Flail
Mace
Morning Star
Polearm
Spear
Staff
Sword, long
Sword, short
Sword, two-handed
Warhammer
Bow, long
Bow, short
Crossbow, heavy
Crossbow, light
Sling


  Randomly Generated Gear

Equipment/Ammo:

Equipment:

Backpack (30 lb.)+
Bedroll
Belladonna, bunch
Wine (bottle)
Case (map/scroll)
Crowbar
Flint and steel
Garlic
Grappling Hook
Hammer
Helmet
Holy Symbol, wooden
Holy Symbol, silver
Holy Water, vial
Lantern
Mirror (small), steel
Oil (lamp), 1 pint
Pole, 10 ft.
Rations, trail (1 week)
Rations, dry (1 week)
Rope (50 ft.), hemp
Rope (50 ft.), silk
Sack (15 lb.)+
Sack (30 lb.)+
Shovel
Spellbook (blank)
Spikes (12), iron
Spikes (12), wooden
Tent
Thieves' Tools
Torches (6)
Waterskin
Woldsbane, bunch

+Carrying capacity of item.





Elf (Variant) Generator

Character's Name:

Character Level:

Alignment:

Ability Scores:

Saving Throws:

Armour:

Wealth:

*d6 x 10 coins


Weapons:

Axe, battle
Axe, hand
Club
Dagger
Flail
Mace
Morning Star
Polearm
Spear
Staff
Sword, long
Sword, short
Sword, two-handed
Warhammer
Bow, long
Bow, short
Crossbow, heavy
Crossbow, light
Sling


Equipment/Ammo:

Equipment:

Backpack (30 lb.)+
Bedroll
Belladonna, bunch
Wine (bottle)
Case (map/scroll)
Crowbar
Flint and steel
Garlic
Grappling Hook
Hammer
Helmet
Holy Symbol, wooden
Holy Symbol, silver
Holy Water, vial
Lantern
Mirror (small), steel
Oil (lamp), 1 pint
Pole, 10 ft.
Rations, trail (1 week)
Rations, dry (1 week)
Rope (50 ft.), hemp
Rope (50 ft.), silk
Sack (15 lb.)+
Sack (30 lb.)+
Shovel
Spellbook (blank)
Spikes (12), iron
Spikes (12), wooden
Tent
Thieves' Tools
Torches (6)
Waterskin
Woldsbane, bunch

Ammo:

Quiver (20 arrows)
Silver arrows (5)
Bolt case (30 bolts)
Pouch (20 stones)

+Carrying capacity of item.