Every Mutant Crawl Classics Adventurer starts out from a humble beginning. Adventurers are not born as heroes; rather, they start life out as everyday ordinary folk (or as ordinary as one can be in a world filled with mutants, talking animals and sentient plants), who undergo a Rite of Passage as part of their coming of age initiation. In this initiation, the would-be adventurers will leave their tribe, their home since their birth, and venture into a strange new world searching for strange and wondrous artifacts from the Ancient Ones: an ancient and advanced civilization who dominated the world countless millennia ago. Most will perish on this journey; the fortunate few who survive to return to their home tribes bearing the artifacts of the ancients, will undergo major transformations granting them special powers and abilities, allowing them to become first level characters.
The Zero-Level Character Generator allows MCC players and judges the ability to quickly generate a batch of randomly generated zero-level player-characters for the Character Funnels; the starting point of any Mutant Crawl Classics campaign. The Zero-Level Character Generator allows for both the traditional ‘old-school’ method of generating character statistics (rolling 3d6 for each statistic and 1d4 for hit points), and modified methods of generating statistics, increasing the survivability of the zero-level characters.