Mutant Character Generator

Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2017

Mutants are truly products of the strange and wondrous world of Terra A.D. Mutants vary widely in shape, size and form, as no two mutants are alike. Every mutant possesses an unique combination of physical and mental mutations; each mutation has the potential of granting the mutant with special powers or raising their abilities score beyond the limits of ordinary men and women. These extra-ordinary gifts are the reasons why mutants are valuable additions to any Adventuring Party.



Mutant Generator

Character's Name:

Use Randomly Generated Name

Player's Name:

Gender:

Character Level:

Physical Mutations:

Mental Mutations:

Defects:

1d3 Physical & 1d2 Mental Mutations

Archiac Alignment:

Ability Scores:







Armour:

Add Leather Shield

Artifact #1:
Artifact #2:
Artifact #3:

  Randomly Generate Mundane Weapons

Mundane Weapons:

Great club
Atlati (javelin)
Blowgun
Cudgel
Tomahawk
Flint dagger
Hunting knife
Khopesh
Blowgun
Hatchet
Harpoon
Boomerang*
Bow
Matchette
Spiked club
Sharpened stick
Throwing club
Sickle
Sling
Sling Staff
Spear
Katar (push dagger)
Fighting stick

*Bommerang: Will return to the thrower on a miss (40/80/160).



  Randomly Generated Mundane Gear

Equipment/Ammo:

Equipment:

Leather rucksack
Conical hat
Copper cable, 10’
Fibre optic cable, 20’
Paints & dyes
Wicker basket
Pry bar
Flint fire starter
Grappling hook
Hammer, small
Smoking pipe
Wood spikes, 12
Oil Lamp
Lamp oil (clay bottle)
Reflective disc
Walking stick
Hemp rope, 50’
Jerken roxen meat
Long stick, 10’
Sack, large
Sack, small
Hemp blanket
Torches, 12
Waterskin

Ammo:

Arrows, 12
Sling stones, 12





Mutant Generator

Character's Name:

Player's Name:

Archaic Alignment:

Artifact #1:
Artifact #2:
Artifact #3:

Weapon #1: Dmg:
Weapon #2: Dmg:

Armour: +AC:

Check Pen: Speed Pen: Fumble:

Equipment/Treasure:


*Rolling 4d6, and dropping the lowest die.

**PM = physical mutations, MM = mental mutations,
D = defects.




*Rolling 4d6, and dropping the lowest die.

**PM = physical mutations, MM = mental mutations, D = defects.