Thief Character Generator

Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,  painted by Mark Tasaka 2018

Thieves possess a unique set of skills that allows them pick locks, find, and disable traps and to backstab unsuspecting victims. Because of these skills, thieves are a valuable addition to the adventuring party. Thieves must be quick and nibble on their feet; thus, they cannot use shields and are limited to wearing light armour.



Thief Generator

Given Name:

Surname:


Character's Name:

Enter Character's Name/Custom Name

Player's Name:

Gender:

Character Level:

Alignment:

Ability Scores:

Custom Ability Scores

Strength:

Dexterity:

Constitution:

Intelligence:

Wisdom:

Charisma:

Wealth:

Armour:

  Randomly Generate Weapons

Weapons:

Axe, battle+
Axe, hand
Club
Crossbow, heavy++
Crossbow, light++
Dagger
Daggers x 2
Daggers x 3
Dagger, silver
Darts x 2
Darts x 4
Darts x 6
Flail
Flail, heavy+
Hammer, light
Hammer, war+
Javelin
Javelins x 2
Lance
Longbow++
Mace
Morningstar+
Pick, heavy+
Pick, light
Pole Arm+
Quarterstaff+
Scimitar
Shortbow++
Sling++
Spear
Sword, long
Sword, bastard^
Sword, short
Sword, two-handed+
Trident+


  Randomly Generated Gear

Equipment:

Backpack (empty)
Bedroll
Case, map or scroll
Blanket, winter
Block and tackle
Candles (10)
Crowbar
Flask (empty)
Flint and steel
Garlic (3 cloves)
Grappling hook
Hammer
Holy symbol, wooden
Holy symbol, silver
Holy water (flask)
Ink (1 ox. vial)
Quill pen
Ladder, 10-foot
Lantern
Lock
Manacles
Mirror, small steel
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miner's
Pole, 10-foot wooden
Rations, unpreserved
Rations, trail (5 days)
Rope, hemp (50 ft.)
Rope, silk (50 ft.)
Sack, large (empty)
Sack, small (empty)
Saddle
Saddle bag
Spade or shovel
Spell book (blank)
Spikes, iron (12)
Spyglass
Stakes, wooden (3)
Thieves' tools
Torches (8)
Vial (for ink, potion)
Waterskin/wineskin
Wine (2 pints)
Wolfsbane (first full)






Thief Generator

Character's Name:

Player's Name:

Alignment:

Armour:

Wealth:

Weapons:

Axe, battle+
Axe, hand
Club
Crossbow, heavy++
Crossbow, light++
Dagger
Daggers x 2
Daggers x 3
Dagger, silver
Darts x 2
Darts x 4
Darts x 6
Flail
Flail, heavy+
Hammer, light
Hammer, war+
Javelin
Javelins x 2
Lance
Longbow++
Mace
Morningstar+
Pick, heavy+
Pick, light
Pole Arm+
Quarterstaff+
Scimitar
Shortbow++
Sling++
Spear
Sword, long
Sword, bastard^
Sword, short
Sword, two-handed+
Trident+

+ Two-handed weapon
++ Includes ammunition
^ A bastard sword can be used on handed or two-handed


Adventuring Gear:

Backpack (empty)
Bedroll
Case, map or scroll
Blanket, winter
Block and tackle
Candles (10)
Crowbar
Flask (empty)
Flint and steel
Garlic (3 cloves)
Grappling hook
Hammer
Holy symbol, wooden
Holy symbol, silver
Holy water (flask)
Ink (1 ox. vial)
Quill pen
Ladder, 10-foot
Lantern
Lock
Manacles
Mirror, small steel
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miner's
Pole, 10-foot wooden
Rations, unpreserved
Rations, trail (5 days)
Rope, hemp (50 ft.)
Rope, silk (50 ft.)
Sack, large (empty)
Sack, small (empty)
Saddle
Saddle bag
Spade or shovel
Spell book (blank)
Spikes, iron (12)
Spyglass
Stakes, wooden (3)
Thieves' tools
Torches (8)
Vial (for ink, potion)
Waterskin/wineskin
Wine (2 pints)
Wolfsbane (first full)


*Rolling 4d6, and dropping the lowest die.