Halfling Character Generator

Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018 Reaper Miniatures, Wizkids, Secret Weapon Miniatures,painted by Mark Tasaka 2018

Smaller than dwarves, halflings have a gentle nature; valuing leisure, good food and drink above all else. Like dwarves, halflings cannot wield large or two-handed weapons. Halflings gain bonuses for hiding in shadows or behind cover when in underground environments. As well, halflings gain +1 bonus to hit when using missile weapons, and creatures larger than human-size suffer a -2 penalty to their attack rolls when attacking a halfling in melee combat.



Halfling Generator

Character's Name:

Player's Name:

Alignment:

Armour:

Shield:

Wealth:

Weapons:

Axe, hand
Club
Crossbow, heavy++
Crossbow, light++
Dagger
Daggers x 2
Daggers x 3
Dagger, silver
Darts x 2
Darts x 4
Darts x 6
Flail
Hammer, light
Javelin
Javelins x 2
Lance
Mace
Pick, light
Scimitar
Shortbow++
Sling++
Spear
Sword, long
Sword, short

++ Includes ammunition


Adventuring Gear:

Backpack (empty)
Bedroll
Case, map or scroll
Blanket, winter
Block and tackle
Candles (10)
Crowbar
Flask (empty)
Flint and steel
Garlic (3 cloves)
Grappling hook
Hammer
Holy symbol, wooden
Holy symbol, silver
Holy water (flask)
Ink (1 ox. vial)
Quill pen
Ladder, 10-foot
Lantern
Lock
Manacles
Mirror, small steel
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miner's
Pole, 10-foot wooden
Rations, unpreserved
Rations, trail (5 days)
Rope, hemp (50 ft.)
Rope, silk (50 ft.)
Sack, large (empty)
Sack, small (empty)
Saddle
Saddle bag
Spade or shovel
Spell book (blank)
Spikes, iron (12)
Spyglass
Stakes, wooden (3)
Thieves' tools
Torches (8)
Vial (for ink, potion)
Waterskin/wineskin
Wine (2 pints)
Wolfsbane (first full)


*Rolling 4d6, and dropping the lowest die.