Fighter Character Generator

Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018 Reaper & Forlorne Hope Miniatures, painted by Mark Tasaka 2018

Fighters as experts in martial combat, skilled at fighting in heavy armour and capable of wielding a wide selection of weapons. Fighters, with their heavy armour and ability to withstand injuries, form the front ranks of adventuring parties, shielding their less armoured party members from attacks from their foes. Outside of the adventuring party, fighters are found as professional soldiers, noble knights, seasoned mercenaries, seafaring captains and tribal chieftains.



Fighter Generator

Character's Name:

Player's Name:

Alignment:

Armour:

Shield:

Wealth:

Weapons:

Axe, battle+
Axe, hand
Club
Crossbow, heavy++
Crossbow, light++
Dagger
Daggers x 2
Daggers x 3
Dagger, silver
Darts x 2
Darts x 4
Darts x 6
Flail
Flail, heavy+
Hammer, light
Hammer, war+
Javelin
Javelins x 2
Lance
Longbow++
Mace
Morningstar+
Pick, heavy+
Pick, light
Pole Arm+
Quarterstaff+
Scimitar
Shortbow++
Sling++
Spear
Sword, long
Sword, bastard^
Sword, short
Sword, two-handed+
Trident+

+ Two-handed weapon
++ Includes ammunition
^ A bastard sword can be used on handed or two-handed


Adventuring Gear:

Backpack (empty)
Bedroll
Case, map or scroll
Blanket, winter
Block and tackle
Candles (10)
Crowbar
Flask (empty)
Flint and steel
Garlic (3 cloves)
Grappling hook
Hammer
Holy symbol, wooden
Holy symbol, silver
Holy water (flask)
Ink (1 ox. vial)
Quill pen
Ladder, 10-foot
Lantern
Lock
Manacles
Mirror, small steel
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miner's
Pole, 10-foot wooden
Rations, unpreserved
Rations, trail (5 days)
Rope, hemp (50 ft.)
Rope, silk (50 ft.)
Sack, large (empty)
Sack, small (empty)
Saddle
Saddle bag
Spade or shovel
Spell book (blank)
Spikes, iron (12)
Spyglass
Stakes, wooden (3)
Thieves' tools
Torches (8)
Vial (for ink, potion)
Waterskin/wineskin
Wine (2 pints)
Wolfsbane (first full)


*Rolling 4d6, and dropping the lowest die.