Character's Name:
Player's Name:
Character Level:
1st Level, Magic-User/Thief
2nd Level, Magic-User/Thief
3rd Level, Magic-User/Thief
4th Level, Magic-User/Thief
5th Level, Magic-User/Thief
6th Level, Magic-User/Thief
7th Level, Magic-User/Thief
8th Level, Magic-User/Thief
9th Level, Magic-User/Thief
10th Level, Magic-User/Thief
11th Level, Magic-User/Thief
12th Level, Magic-User/Thief
13th Level, Magic-User/Thief
14th Level, Magic-User/Thief
15th Level, Magic-User/Thief
16th Level, Magic-User/Thief
17th Level, Magic-User/Thief
18th Level, Magic-User/Thief
19th Level, Magic-User/Thief
20th Level, Magic-User/Thief
Ability Scores:
3d6 (Old School)
4d6, drop the lowest
Armour:
No Armour
Leather Armour
Wealth:
d6 silver and 2d6 copper pieces*
2d6 electrum and 2d6 silver pieces*
3d6 gold and 2d6 electrum pieces*
d6 platinum and 3d6 gold pieces*
3d6 platinum and 3d6 gold pieces*
Axes:
Hand Axe
Battle Axe
Great Axe
Bows:
Shortbow
Longbow
Light Crossbow
Heavy Crossbow
Daggers:
Dagger
Silver Dagger
Swords:
Shortsword
Longsword/Scimitar
Two-handed Sword
Hammers and Maces:
Warhammer
Mace
Maul
Other:
Club/Crugel
Quarterstaff
Pole Arm
Sling
Spear
Backpack
Belt Pouch
Bit and bridle
Candles, 12
Chalk, small bag
Cloak
Clothing, commoners
Glass bottle or vial
Grappling Hook
Holy Symbol
Holy Water, vial
Ink, jar
Iron Spikes, 12
Ladder, 10 feet
Lantern
Lantern Bullseye
Lantern, Hooded
Map or Scroll case
Mirror, small metal
Oil, flask
Padlock, 2 keys
Paper, sheet
Pole, 10' wooded
Quill
Quill Knife
Quiver or Bolt Case
Rations (dry), 1 week
Rope, Hemp (50')
Rope, Silk (50')
Sack, Large
Sack, Small
Saddle, Pack
Saddle, Riding
Saddlebags, pair
Spellbook (128 pages)
Tent, large (10 men)
Tent, small (1 man)
Thieves' Tools
Tinderbox
Torches, 6
Whetstone
Whistle
Waterskin/wineskin
Winter blanket